Search Issue Tracker

0
votes
Won't Fix

ContactFilter2D is checking if triggers are involved rather than checkin...

Physics2D

-

Sep 16, 2017

-

Version/s: 2017.1.0f3

How to reproduce: 1. Open attached Unity project "IsTouchingTest.zip" 2. Load "IsTouchingTest" scene 3. Set Layout to see Scene view... Read more

0
votes
Duplicate

2D collider is still visible in the Scene if disabled it using Animation

Physics2D

-

Oct 15, 2017

-

Version/s: 2017.2.0f3

Steps to reproduce: 1. Download 959399_repro.zip and open "New" scene 2. Open Animation window 3. Select 2D game object 4. Press pla... Read more

0
votes
By Design

Polygon Collider 2D's shape doesn't change automatically when the sprite...

Physics2D

-

Oct 18, 2017

-

Version/s: 2017.3.0b5

To reproduce: 1. Open the project, attached by the tester (polygonColliderAutoUpdate.zip) 2. Open the Sprite Editor for the Polygon... Read more

0
votes
Fixed

Composite Collider doesn't work with PolygonCollider2D with inverted scale.

Physics2D

-

Jul 28, 2020

-

Version/s: 2019.4.3f1

How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more

1
votes
Won't Fix

Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...

Physics2D

-

May 04, 2020

-

Version/s: 2017.4, 2019.3.11f1, 2020.2

How to reproduce: 1. Open the attached "1243885 repro" project 2. Open the "SampleScene" from Assets > Scenes folder 3. Change the S... Read more

0
votes
Fixed

Animated object size is changed when if condition contains enum variable

Physics2D

-

Oct 27, 2017

-

Version/s: 2017.2.0a1, 2017.2.0f3

How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more

0
votes
Fixed

Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1

Physics2D

-

Nov 10, 2017

-

Version/s: 2017.2.0f3

To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more

0
votes
By Design

Collision2D.contacts returns 0 for a gameObject, which is queued for des...

Physics2D

-

Nov 24, 2017

-

Version/s: 5.6.3p4, 2017.2.0a1

Reproduction steps: 1. Open the attached project "2DContactPointsDestroyBug.zip"; 2. Open the Main Scene; 3. Enter a play mode; 4. P... Read more

0
votes
Fixed

Hit structure returned by method Collider2D.Distance is wrong (values ar...

Physics2D

-

Nov 17, 2017

-

Version/s: 2017.2.0f3

How to reproduce: 1. Open the "DistanceBug.zip" project 2. Open the "Scene" scene. 3. Press Play and watch the console. Actual resu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.