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ContactFilter2D is checking if triggers are involved rather than checkin...
How to reproduce: 1. Open attached Unity project "IsTouchingTest.zip" 2. Load "IsTouchingTest" scene 3. Set Layout to see Scene view... Read more
2D collider is still visible in the Scene if disabled it using Animation
Steps to reproduce: 1. Download 959399_repro.zip and open "New" scene 2. Open Animation window 3. Select 2D game object 4. Press pla... Read more
Polygon Collider 2D's shape doesn't change automatically when the sprite...
To reproduce: 1. Open the project, attached by the tester (polygonColliderAutoUpdate.zip) 2. Open the Sprite Editor for the Polygon... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...
How to reproduce: 1. Open the attached "1243885 repro" project 2. Open the "SampleScene" from Assets > Scenes folder 3. Change the S... Read more
Animated object size is changed when if condition contains enum variable
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Notice that after some turns, the size of car changes Expected ... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce: 1. Open repro project 2. Play 'Main' scene Expected: messages will be thrown: 'ContactPoint2D[] leng... Read more
Collision2D.contacts returns 0 for a gameObject, which is queued for des...
Reproduction steps: 1. Open the attached project "2DContactPointsDestroyBug.zip"; 2. Open the Main Scene; 3. Enter a play mode; 4. P... Read more
Hit structure returned by method Collider2D.Distance is wrong (values ar...
How to reproduce: 1. Open the "DistanceBug.zip" project 2. Open the "Scene" scene. 3. Press Play and watch the console. Actual resu... Read more
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