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RaycastHit2D Normal is incorrect when Physics2D.Raycast hits an EdgeColl...
How to reproduce: 1. Open the attached project "RaycastNormals.zip" 2. Open SampleScene 3. Enable Gizmos in the Game View 4. Click P... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps: 1. Open attached project "case_1339471-PinballFlipper.zip" 2. Open the Scene "SampleScene" 3. Make sure both Gam... Read more
When a Rigidbody2D is inactive GetPoint/GetVector/GetRelativePoint/GetRe...
Reproduction steps: 1. Open the "Bug_Static_Rigidbody_GetRelativePoint.zip" project attached by the user 2. Open the "SampleScene" S... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce: 1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip" 2. Click Bug > Set Mask 3. Check ... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects