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Auto Mass is incorrectly calculated for Capsule Collider 2D
Reproduction steps: 1. Open attached project; 2. Click on the object "CapsuleCollider2D_bugged" and observe auto calculated mass val... Read more
The parameter "layerMask" shows incorrect value both on Physics2D.Overla...
Reproduction steps: 1. Open the attached project "Testing.zip"; 2. Open the Test scene; 3. Select the Cube game object in the Hierar... Read more
Unity crashes in <tessMeshAddEdgeVertex>, when 2D colliders collide
Reproduction steps: 1. Open the attached file "case_891305_smallProject.zip"; 2. Open the scene "DevTest"; 3. Enter Play mode; Actu... Read more
Collisons not ignored when Physics2D.SetLayerCollisionMask is set
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Try to walk through a door Expected results: You're abl... Read more
A part of the PolygonCollider2D's shape is getting removed when the Poly...
How to reproduce: 1. Open the user's attached "PolygonCollider2D_RemovedShapes_2019.4.9.zip" project 2. Open the "SampleScene" Scene... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Add 2x Capsule Collider 2D to that GameObject 4. Change on... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce: 1. Open new project. 2. Create new EmptyObject. 3. Add "PolygonCollider2D" component. 4. Press "Edit Collider" and edi... Read more
BoxCollider2D size changed upgrade due to 9-slice auto-tiling
Reproduction steps: 1. Open project attached(Miner Mines.zip). 2. Open main scene. 3. Press play and try to hit wall. Expected resu... Read more
CollisionListener2D::ProcessContacts crashes when unparenting game objec...
CollisionListener2D::ProcessContacts crashes in Play mode when unparenting game objects and destroying their parent which has Rigidb... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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