Search Issue Tracker
WheelCollider: Modifying colliders that are in contact with WheelCollide...
How to reproduce: 1. Open attached project 2. Open scene playground.unity - Scene contains a vehicle using 8 wheel colliders and a... Read more
Bad textcoord index error after adding Cloth Component and entering play...
Steps to reproduce : - import the "Cloth_1.fbx" attached in the edit - add it to the scene - add the Cloth Component and press play... Read more
WheelCollider gizmo does not work well with vehicle offset center of mass
Steps to reproduce : - import the package attached in the edit - open the "Car" scene - select Car and notice the gizmo on the whee... Read more
[Cloth] Adding cloth to an object throws multiple errors and added cloth...
To reproduce: 1. Open attached project 2. Select banner1 object 3. Add cloth component 4. Notice errors in console: get_skinIndex i... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
[Visualization] When one collider is shrinked all colliders of same game...
How to reproduce: 1. Open the attached project 2. Open the Main scene 3. Look at LevelArt -> Boundaries -> Cliff (notice all collid... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step: 1) Open users submitted project and proceed to scene "Spring Bug". 2) Go into playmode and in the scene view try ... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps: 1. Open the attached project 2. Open scene "Scenes/SampleScene" 3. Select "Prismatic + target" 4. Enter Play mod... Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce: 1. Open attached project 2. Open ScaleExplosion scene 3. Press play 4. Alternate pressing the 'B' and 'V' keys a few ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials