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Multiple colliders and Edit Collider buttons are selected when Edit Coll...
How to reproduce: 1. Create a new project 2. Add 2 Box Collider Components to the 'Directional Light' GameObject 3. Click any Edit C... Read more
Crash on physx::NpShapeManager::findSceneQueryData when entering Play Mode
Reproduction steps: 1. Open attached project "case_1285584" from the drive link 2. Open scene "demo scene 1" from "BMSLAB- Source Co... Read more
Rotation constraints are applied in World Space when the parent of the c...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Rigidbody rotation constraints are applied in Loca... Read more
OnTriggerExit is not called when GameObject leaves Trigger through repar...
How to reproduce: 1. Open the attached project "OnTrigger.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode Expected ... Read more
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce: 1. Download the provided package 2. Import the package into an empty project 3. Open the following window Menu >... Read more
Rigidbody with "Continuous Speculative" produces different results when ...
How to reproduce: 1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene" 2. Enter Play mode and observe how m... Read more
Sleeping rigidbody does not wake up after collision with another overlap...
How to reproduce: 1. Open attached project "PhysicsSleepBug.zip" and scene "Scene" 2. Enter Play mode 3. Observe the red car Expec... Read more
GameObject with Cloth is not affected by External and Random Acceleration
How to reproduce: 1. Open the attached "case_1163589.zip" project 2. Open the "case_1163589" Scene 3. Select "Cube" GameObject 4. ... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce: 1. Open the attached "case_1143401-KinematicChildBug" project 2. Open "SampleScene" 3. Open the Physics Debug wind... Read more
RigidBody Constraints are not applied when a Collider is added at runtim...
How to reproduce: 1. Open tester-attached project (ConstraintsBugRuntime.zip) 2. Select the 'PlayerSpawner' GameObject 3. Next to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow