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Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce:1. Open attached project and scene "repro"2. Select Cube(2) on hierachy3. Observe sceneView -> you should see th... Read more
Constantly creating and destroying CharacterController component causes ...
How to reproduce:1. Open attached project (1223324.zip)2. Enter Play Mode3. Open task manager and find the Unity.exe process4. Obser... Read more
Setting Spring Joint's Min and Max Distance to be equal causes the Conne...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Sp... Read more
AddTorque and AddRelativeTorque behave differently in opposite Y axis wh...
How to reproduce:1. Open the user's project2. Enter Play Mode3. Click on the Game View with your mouse and drag it to the left and t... Read more
OnEnable/OnDisable is called the second time when setting GameObject's i...
How to reproduce:1. Open the attached project's Scene labeled "MyScene"2. In the Hierarchy, select the "GameObject"3. In the Inspect... Read more
RigidBody Constraints are not applied when a Collider is added at runtim...
How to reproduce:1. Open tester-attached project (ConstraintsBugRuntime.zip)2. Select the 'PlayerSpawner' GameObject3. Next to the '... Read more
Rigidbody with Capsule Collider falls through MeshCollider when it's pla...
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe t... Read more
[IMGUI] "Auto Sync Transforms" Property tooltip missing under "Physics" ...
Tooltip is missing for "Auto Sync Transforms" Property under "Physics" in the "Project Setting" window, Refer attached video Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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