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0
votes
By Design

Colliders don't interact with rigidbody that is in the sleep mode

Physics

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Apr 04, 2013

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Version/s: 4.2.0a3

Start the scene. Script MovePlane attached to plane object will wait few moments , that cube on top of it will stop entirely. Then p... Read more

0
votes
Fixed

Deformed wheel rotation does not work correctly

Physics

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Apr 05, 2013

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Version/s: 4.1.0f4

Repro steps: 1. Open project "wheelRotation.zip"; 2. Play the scene; 3. For details, check out user's description or watch video bel... Read more

0
votes
Fixed

Error when destroying a GameObject instance with SkinnedCloth component

Physics

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Apr 30, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - import the project attached - open the scene and press play - create new objects - click on Destroy last obj... Read more

0
votes
Fixed

Character falls through terrain

Physics

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May 09, 2013

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Version/s: 4.2.0b1

To reproduce: 1) Start attached project on scene island. 2) Character immediately falls through terrain. NOTE: We're seeing this i... Read more

0
votes
Duplicate

Character controller doesn't work on Windows but works on OSX

Physics

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Jun 29, 2013

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Version/s: 4.1.5f1

Steps to reproduce : - import the project attached on both Windows and OSX - open the scene test - press play and notice you can mo... Read more

0
votes
Fixed

A gameobject with a disabled mesh collider will still become detectable ...

Physics

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Jul 01, 2013

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Version/s: 4.1.4f1

If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more

0
votes
Fixed

WheelCollider misbehaves after changing mass of parent Rigidbody

Physics

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Jul 23, 2013

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Version/s: 4.2.0f4

Steps to reproduce : - open the attached project & scene - enter play mode. Use the arrow keys to move the bike - select the quad b... Read more

0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

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Jul 31, 2013

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Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more

0
votes
By Design

PhysicMaterial. PhysX. Braking distance is half of what you must get by ...

Physics

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Aug 01, 2013

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Version/s: 4.2.0f3

Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more

0
votes
Duplicate

OnTriggerEnter/OnTriggerExit problem with parent and child

Physics

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Aug 05, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "parentproblem" 2. Open scene "parentproblem" 3. Enter play mode 4. Move player controller into the cu... Read more

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