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OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce:1. Open the user's attached "My project" project2. Enter the Play Mode in the "SampleScene" Scene3. Select the "Pla... Read more
Force applied on Articulation Body Component is inconsistent with inerti...
Reproduction steps:1. Open project "AMR-POC.zip2. Open Scene "TurtlebotInertiaTest"3. Enter Play Mode4. Press the up and down arrow ... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps:1. Open the attached project: "1419316.zip"2. Go to Project window > Assets > Scenes, and open "SampleScene... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce:1. Open and run the attached project (PhysicsTest.zip)2. Observe the Console and wait until the Editor pauses becau... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce:1. Open the user's attached project2. Open scene Test Scene3. Press the Play button and observe the three TestSetup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS