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Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce: 1. Open attached project; 2. Run scene Main; 3. Enter Play mode; 4. In Hierarchy create one more Quad; 5. In the game ... Read more
Attached Rigidbody to the Object, makes sphere bounce while bounciness i...
To reproduce: 1. Open attached project; 2. Open scene "start"; 3. Enter Play mode; Actual result: The ball is bouncing. Expected re... Read more
CCD is broken on pooled objects
1. Open attached project 2. Open scene Bullet Test/Bullet Test.unity 3. Play the scene 4. Press the Space Bar to launch some project... Read more
RestoreSceneBackups doesn't seem to respect RequireComponent thus breaki...
To reproduce: 1. Open attached project; 2. Open Asset folder of the attached project and remove "Level2" scene Folder (case_887641-... Read more
GameObject with Cloth is not affected by External and Random Acceleration
How to reproduce: 1. Open the attached "case_1163589.zip" project 2. Open the "case_1163589" Scene 3. Select "Cube" GameObject 4. ... Read more
GameObject is jittering when being rotated if the Rigidbody Interpolatio...
How to reproduce: 1. Open the "InterpolationRotate.zip" project 2. Go to the Build Settings and build 3. Open the Player and observe... Read more
Physics.ComputePenetration returns incorrect values when Box or Mesh Col...
How to reproduce it: 1. Open the user's attached project 'ComputePenetrationProblem.zip' 2. Load the 'SampleScene' 3. Select and dra... Read more
Phantom forces when landing a Wheel Collider on an angle
When landing a vehicle on an angle the Wheel Colliders have a tendency to Immediately stick to the ground at a relative 90 degree an... Read more
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward ... Read more
physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on
To reproduce: 1.Open attached project "892396" 2.Select "TiltHead" in the Hierarchy 3.Make sure Convex is on on the MeshCollider on ... Read more
All about bugs
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