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Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Continuous] Sometimes Rigidbody slows down for a short time when using ...
Steps to reproduce: 1. Open attached project2. Open scene "test" and run it3. Press C to spawn Rigidbody with Continuous collision4.... Read more
AABB is imprecise on capsule collider when the mesh is rotated
Reproduction steps:1. Open the project provided2. Open the only scene available3. Rotate "Capsule" gameobject on the X axis-Observe ... Read more
Collison fails when moving at a raised Terrain
Steps to reproduce:1. Open QA-supplied project ("TerrainCollision.zip")2. Open and play Scene ("Main")3. Go forward (W) until you hi... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce:1. Open project2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workaround: ... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce:1. Open attached project;2. Run scene Main;3. Enter Play mode;4. In Hierarchy create one more Quad;5. In the game windo... Read more
[Physics] Backspin is affected by the rotation of the floor
To reproduce:1. Open attached project2. Change y axis rotation on cube object to 453. Run scene4. Notice how the ball bounces and be... Read more
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps:1. Open my attached project in Unity2. Open the "TestScene"3. Press play4. Observe the player falling through col... Read more
[5.5][5.6] Multiple cloth instances cause a crash on scene loading
When loading between scenes, a crash will occur if there are multiple instances of cloth in the unloaded scene. Reproduction Steps:1... Read more
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