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3
votes
By Design

Rigidbody with "Continuous Speculative" produces different results when ...

Physics

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Sep 02, 2019

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Version/s: 2018.3.0a5, 2019.1.12f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "Kinematic_Speculative.zip" and scene "SampleScene"2. Enter Play mode and observe how many... Read more

4
votes
Fixed

Cloth gets affected by large force at the start of simulation

Physics

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Feb 05, 2020

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Version/s: 2019.3.0f6, 2019.3.1f1, 2020.1.0a19

Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project2. Open scene Cloth3. Enter... Read more

5
votes
Fixed

Rebuilding a mesh, using the job system to bake the collider, then setti...

Physics

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Nov 07, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

To reproduce:1) Open the attached project and scene2) Open up Profiler, and enable Deep Profile3) Play it, then pause it after a few... Read more

0
votes
By Design

RigidBody.AddForce() does not add force to RigidBody when child Particle...

Physics

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Jul 15, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce:1. Open attached 'project-1169842.zip' project2. Enter Play mode3. Press and hold 'Space' button4. In the Hierarchy... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

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Jul 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open project (PhysicsComputePenetration WithMeshRenderer.zip)2. Open the Main scene2. Select collider and Caps... Read more

1
votes
By Design

OnCollisionEnter is occasionally triggered on Start by a non-contacting ...

Physics

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Apr 14, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce:1. Open user-submitted project (TestRoll2.zip)2. Open the SampleScene3. Observe the Console window, Enter and Exit ... Read more

0
votes
Duplicate

Crash in physx::Gu::PersistentContactManifold::reduceBatchContacts when ...

Physics

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Dec 06, 2019

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Version/s: 2019.3.0a9, 2019.3.0b9, 2020.1

How to reproduce:1. Open user-submitted project (Active Ragdoll Prototype)2. Enter Play Mode3. Move the camera around with the mouse... Read more

0
votes
Fixed

Mesh Collider performance drop when "Everything" Cooking Option is enabled

Physics

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Jan 31, 2020

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Version/s: 2019.3.0a9, 2019.3.0f3, 2020.1

Reproduction steps:1. Open attached project "1215857_mesh" and scene "SampleScene"2. Enter Play Mode and observe the Profiler3. Exit... Read more

0
votes
By Design

GameObject with no Rigidbody starts rotating when it's rotation is getti...

Physics

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Jul 09, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached project "colliderBug.zip"2. Open the "SampleScene" Scene3. Expand the "Group" GameObject in th... Read more

0
votes
Won't Fix

Setting Spring Joint's Min and Max Distance to be equal causes the Conne...

Physics

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Feb 15, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Sp... Read more