Search Issue Tracker
Physics Debug Visualisation is not displayed when prefab is opened in is...
Reproduction steps:1. Open the attached 'Collision Debugger Prefab Mode Bug' project2. Go to the 'Window -> Analysis -> Physic... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps:1. Open the attached project: "1419316.zip"2. Go to Project window > Assets > Scenes, and open "SampleScene... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce:1. Open and run the attached project (PhysicsTest.zip)2. Observe the Console and wait until the Editor pauses becau... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce:1. Open the user's attached project2. Open scene Test Scene3. Press the Play button and observe the three TestSetup... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Select "Prismatic + target"4. Enter Play mode an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected