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Physics Debug Visualisation is not displayed when prefab is opened in is...
Reproduction steps:1. Open the attached 'Collision Debugger Prefab Mode Bug' project2. Go to the 'Window -> Analysis -> Physic... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps:1. Open the attached project: "1419316.zip"2. Go to Project window > Assets > Scenes, and open "SampleScene... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce:1. Open and run the attached project (PhysicsTest.zip)2. Observe the Console and wait until the Editor pauses becau... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce:1. Open the user's attached project2. Open scene Test Scene3. Press the Play button and observe the three TestSetup... Read more
Articulation Body drives teleport the whole chain to NaN coordinates whe...
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Select "Prismatic + target"4. Enter Play mode an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject