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[Physics] Articulation Drive force limit uses impulse values rather than...
Steps to reproduce: 1. Create new project (Or just open attached one and enter play mode) 2. Create 2 Articulation bodies, make o... Read more
Configurable Joint behavior is noticeably different depending on Fixed T...
How to reproduce: 1. Open the attached project "PhysicsTest_Modified.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Notice t... Read more
Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity) 3. In the Hierarchy window... Read more
Game Object after Collisions goes through another Game object with a col...
Reproduction steps: 1. Open the user's attached project 2. Enter Play Mode 3. Drive with tank into some obstacle Expected results: ... Read more
worldCenterOfMass and position of Rigidbody values are changing when X, ...
How to reproduce: 1. Open the attached "1379464.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Select the "C... Read more
ArticulationBody.maxLinearVelocity doesn't limit velocity when forces ar...
How to reproduce: 1. Open the user's attached project 2. Open scene TestScene 3. Press the Play button and observe the Console Expe... Read more
Crash with Assertion failed on expression: ‘m_Shape == NULL’ when exitin...
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/NetworkingTest' 3. Enter Play mode 4. Tap on 'Host (Se... Read more
[Physics] Incorrect FaceIndex on certain collisions when using CCD
How to reproduce: 1. Open the user attached "Incorrect Face Index.zip" project 2. Open the "ModifyContactTest" Scene located in the ... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce: 1. Open the user attached "RigidbodyBug.zip" project 2. Open the "TestScene" Scene in the Scenes folder 3. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow