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CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps: 1. Open the attached "PhysicsPerformanceRepro.zip" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play m... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce: 1. Open the user's attached project 2. Open scene Test Scene 3. Press the Play button and observe the three TestSe... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce: 1. Open and run the attached project (PhysicsTest.zip) 2. Observe the Console and wait until the Editor pauses bec... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps: 1. Open the attached project: "1419316.zip" 2. Go to Project window > Assets > Scenes, and open "SampleScene" 2.... Read more
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce: 1. Open the user's attached "My project" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Select the "... Read more
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the brigh... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps: 1. Open the user's attached "MeshTest.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Obs... Read more
Data indices don't match when using ArticulationBody GetDriveTargets and...
How to reproduce: 1. Open the user's attached project 2. Open scene Scene_AB_Test 3. Press the Play button 4. In the Hierarchy windo... Read more
Memory leak when instantiating and destroying GameObjects with a collider
Reproduction steps: 1. Open the user's attached project "ColliderMemLeak.zip" 2. Open "SampleScene" 3. Enter Play mode 4. Click "Sta... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow