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CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps: 1. Open the attached "PhysicsPerformanceRepro.zip" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play m... Read more
Articulation Body colliders intersect without colliding when using non-f...
How to reproduce: 1. Open the user's attached project 2. Open scene Test Scene 3. Press the Play button and observe the three TestSe... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce: 1. Open and run the attached project (PhysicsTest.zip) 2. Observe the Console and wait until the Editor pauses bec... Read more
CharacterController collider stops working when multiple GameObjects wit...
Reproduction steps: 1. Open the attached project: "1419316.zip" 2. Go to Project window > Assets > Scenes, and open "SampleScene" 2.... Read more
OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce: 1. Open the user's attached "My project" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Select the "... Read more
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the brigh... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps: 1. Open the user's attached "MeshTest.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Obs... Read more
Data indices don't match when using ArticulationBody GetDriveTargets and...
How to reproduce: 1. Open the user's attached project 2. Open scene Scene_AB_Test 3. Press the Play button 4. In the Hierarchy windo... Read more
Memory leak when instantiating and destroying GameObjects with a collider
Reproduction steps: 1. Open the user's attached project "ColliderMemLeak.zip" 2. Open "SampleScene" 3. Enter Play mode 4. Click "Sta... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component