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Mouse input is affected by fps
[https://forum.unity.com/threads/cinemachine-freelook-x-new-input-system-crazy-sensitivity-issue.927714/#post-7423121] Reproduction... Read more
Application.systemLanguage returns "Unknown" when system language is set...
How to reproduce: 1. Set Hindi as the primary system language 2. Open the attached project ("ApplicationSystemLanguageHindi.zip") 3.... Read more
Analytics Library package throws errors when there are spaces in the Uni...
Steps to reproduce: 1. Make sure your Unity editor installation path has a space, if not add it 2. Create a new project 3. Import th... Read more
[Search] Search list isn't updated when performing Undo after removing a...
Reproduction steps: 1. Open attached Unity project and scene StartMenu 2. Open Search window (Ctrl+K) 3. In Search window, Toggle Qu... Read more
Editor freezes each time it compiles when it can't connect to Perforce s...
How to reproduce: 1. Download the attached project 'My project.zip' 2. Enter Play mode Expected result: Editor does not freeze (ca... Read more
Empty "StreamingAssets" folder gets created after building an empty project
How to reproduce: 1. Create a new project 2. Build the project 3. Observe the Project window Expected result: No new folders are cr... Read more
The selector does not affect the display property when combining two AI ...
Reproduction steps: 1. Open the attached project "1411513.zip" 2. In the AI Designer window press the Space bar and add two actions ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Articulation Body tree changes behavior after attaching a trigger Collider
- Fatal freeze when playing a VFX made with VFX Graph and consisting many effects
- "Failed to download Build.data.br file" error is thrown when building projects for WebGL with the Compression Format set to "Brotli"
- Documentation Link does not work when the "New Panel Settings" question mark is clicked
- Async Scene load operation with allowSceneActivation set to false completes when refocusing the Editor