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1
votes
Won't Fix

CrossDomainPolicy failure after reload page on mac

Networking

-

Oct 22, 2013

-

Version/s: 4.3.0b6

Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more

0
votes
Fixed

[Networking] Misspellings in NetworkDiscovery.Initialize() log

Networking

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Apr 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more

1
votes
Fixed

UNetWeaver error when SyncEvents use the same delegate

Networking

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Aug 27, 2015

-

Version/s:

Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more

0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

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May 28, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

Unity WebRequest does not work when only IPv6 is enabled

Networking

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Mar 09, 2022

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Version/s: 2019.4.29f1, 2019.4.30f1

How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

0
votes
By Design

[UNET] NetworkServer.SendToAll does not send message using NetworkServer...

Networking

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Apr 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more

0
votes
Won't Fix

[UNETServerDll] CRCMismatch error appears only after second connect

Networking

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Apr 12, 2016

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Version/s: 5.4.0b14

Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more

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