Search Issue Tracker

1
votes
Fixed

Commands in NetworkBehaviours cannot be used in subclasses of those Netw...

Networking

-

May 01, 2015

-

Version/s:

Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more

0
votes
Fixed

Data can be lost on reliable channel

Networking

-

Apr 27, 2015

-

Version/s:

Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more

0
votes
Fixed

NetworkTransform can corrupt SyncVars

Networking

-

May 05, 2015

-

Version/s:

NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "belo... Read more

0
votes
Fixed

Multiple NetworkClient instances break NetworkTransform

Networking

-

May 06, 2015

-

Version/s:

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that Ne... Read more

0
votes
Fixed

WWW.texture method return incorrect color indexed texture

Networking

-

May 06, 2015

-

Version/s: 5.1.0b5

Project steps: 1. Open project "IndexedPng" (Attached by Lukas). 2. Open scene "Scene". 3. Open script "LoadTexture". 1. At lines ... Read more

6
votes
Postponed

Error "host id {1} has been already deleted" only when Profiler is open

Networking

-

May 08, 2015

-

Version/s: 5.1.0b6

Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project 2 Create Empty object and add NewBe... Read more

0
votes
Fixed

Network Serializer changes some 64bit integer values

Networking

-

May 11, 2015

-

Version/s:

Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more

0
votes
Fixed

UNet: component's inspector doesn't save expanded/collapsed state

Networking

-

May 13, 2015

-

Version/s: 5.1.0b6

To reproduce: 1. Create new project 2. Add empty gameobject 3. Add network manager component 4. Expand Network Info 5. Select main... Read more

0
votes
Fixed

incorrect error message invoking network Commands

Networking

-

May 13, 2015

-

Version/s:

The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more

0
votes
Fixed

[SyncVar] not enforced to strictly primitive types

Networking

-

Apr 29, 2015

-

Version/s: 5.1.0b4

Reproduction steps (with project): 1. Open attached project "SyncVarEVERYTHING" 2. Open scene "Main" 3. In the script "lior", List<s... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.