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UploadHandlerFile does not upload large files
How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce:1. Open attached project "PingTest.zip" and scene "Ping"2. In Project window, open "TestPing" script3. Change 25th ... Read more
UnityWebRequest.SetRequestHeader() throws an error when Header value con...
Reproduction steps:1. Download and open the attached project "1260976.zip"2. Open the Sample Scene3. Enter Play mode Expected result... Read more
[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce:1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene"2. Duplicate and open the project wit... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps:1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest"2. In Editor menu, select Tools -> ... Read more
[Profiler] "Failed to connect to player" error is thrown when trying to ...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. In the Build Settings window enabl... Read more
[Networking][IL2CPP] Socket.Close(0) in IL2CPP builds freezes the client...
Reproduction steps:1. Open the attached user's project "Photon-Pun2-Deploy.zip"2. Block port 5058 in the Firewall or a network tool3... Read more
UnityWebRequest coroutine is running when CanvasUpdateRegistry.IsRebuild...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more
UnityWebRequest fails on Windows if gzip compression is used
Issue started after upgrade to libcurl 7.75.Unity never had support for compression on Windows, but it was possible to work it aroun... Read more
[Profiler][Android] Remote connection devices duplicate in the prof. whe...
How to reproduce:1. Create a new Unity project2. In the Build Settings select the Android platform3. Build and Run the application a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping