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3
votes
Won't Fix

NetworkBehaviour.OnStartClient is not called for non-player objects when...

Networking

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Aug 06, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch a build instance 4. Set it as Server... Read more

0
votes
Fixed

UploadHandlerFile does not upload large files

Networking

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Mar 13, 2020

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Version/s: 2019.2, 2019.2.18f1, 2020.2

How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more

0
votes
By Design

"DataEvent" appears every half second when use WebSocketHost

Networking

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Sep 12, 2017

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Version/s: 2017.2.0b10

How we can reproduce it using the example you attached 1 Open attached project 2 Open scene "WebSocketHost" 3 Press Play and see me... Read more

0
votes
By Design

NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...

Networking

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Aug 12, 2017

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Version/s: 5.6.2f1

How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more

0
votes
Duplicate

SyncListString causes the Editor to freeze while compiling scripts

Networking

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Aug 13, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip) 2. Open the test.cs script and uncomment the Sync... Read more

0
votes
Fixed

Stuck on compiling when class inherits a NetworkBehaviour class

Networking

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Aug 14, 2017

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Version/s: 2017.1.0p2

Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more

0
votes
Fixed

[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...

Networking

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Aug 22, 2017

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Version/s: 2017.2.0b8

How to reproduce: 1. Open user's attached project 2. Open "CrashUnity" scene 3. Press play -- Unity crashes Reproduced with: 2017.... Read more

0
votes
Won't Fix

[Multiplayer] connectionToClient variable is not set on Spawned objects

Networking

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Sep 01, 2017

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Version/s: 2017.2.0b10

connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAuth... Read more

4
votes
Not Reproducible

Network Discovery always fails if Unity started with no Network Connection

Networking

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Sep 06, 2017

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Version/s: 5.6.3p1

To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity 2. Open "NetDiscover... Read more

0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

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Jan 16, 2020

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more

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