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NetworkBehaviour.OnStartClient is not called for non-player objects when...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch a build instance 4. Set it as Server... Read more
UploadHandlerFile does not upload large files
How to reproduce: 1. Set up a localhost server (more details in the initial message and attached video) 2. Add the provided index.ph... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached 1 Open attached project 2 Open scene "WebSocketHost" 3 Press Play and see me... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip) 2. Open the test.cs script and uncomment the Sync... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce: 1. Open user attached project 2. Open ExtendsNetworkBehaviourClass.cs script 3. Uncomment.the line SyncListBool ... Read more
[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...
How to reproduce: 1. Open user's attached project 2. Open "CrashUnity" scene 3. Press play -- Unity crashes Reproduced with: 2017.... Read more
[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAuth... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity 2. Open "NetDiscover... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce: 1. Open the submitted project 2. Build and run the project 3. Notice the text field that appears 4. Open the Loadi... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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