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[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more
[UNET] Spawning player crashes unity
Reproduction steps:1. Open user's attached project.2. Press play.3. Select LAN Host(H).- CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce1. Open attached project2. Select "game" scene2. press play- can't exit play mode. Also , unity sometimes crashes. C... Read more
Unable to set SyncVar value using FieldInfo.SetValue()
Steps to reproduce:1. Open "case 804979" project2. Open "mainscene" scene3. "Build and run" this project and host a server4. Play in... Read more
www.Dispose performs very slow
Steps to reproduce:1. Open attached "ImprovedTest.zip"2. Open profiler3. Play the test scene4. Wait for half a minute (downloading o... Read more
Regression. One of spawnable objects is destroyed on the Host in Editor ...
Regression - started to appear in 2017.1.0b2, but everything is good in 2017.1.0b1When open "Tanks!!! Reference Project" project fro... Read more
[UnityWebRequest] Unable to write data when downloading asset bundle whi...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Build asset bundle using "Assets/Build AssetBundles" menu4. ... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce:1. open attached "UNET.zip" project2. build and run3. play two instances (can be editor)4. host and connect Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled