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Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS) 3. Create a matchmaker ga... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Play the scene 4. Enable Match Maker 5. Create Intern... Read more
Standalone executable crashes on quit when a master server is used
Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce: ... Read more
System.NullReferenceException: Object reference not set to
To reproduce: 1) Download the project 2) Make sure that build settings are set to web player 3) Open Lobby scene 4) Enter Play Mode... Read more
Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
CrossDomainPolicy failure after reload page on mac
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more
www.size not working using LoadFromCacheOrDownload
To reproduce: 1. Open attached project 2. Open cargarBundles scene 3. Press play 4. Notice error in console Read more
UNet: component's inspector doesn't save expanded/collapsed state
To reproduce: 1. Create new project 2. Add empty gameobject 3. Add network manager component 4. Expand Network Info 5. Select main... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow