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[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...
This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more
If start Server and Client are in Standalones and connect them - on clos...
What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8 When you start Server and Client in Standalones and connect them ... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce: 1. Open the attached project 2. Open the TestScene 3. Play the scene 4. Click LAN Host(H) 5. Click the Button th... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce: 1. Open attached "reproProject.zip" 2. run two instances 3. One instance should be launched as server 4. On seco... Read more
NetworkManagerHUD in WebGL build has no text elements
Steps to reproduce: 1. open 'guiREPRO.zip' 2. build for WebGL - GUI has no text elements and forms (image attached) Reproduced: 5.... Read more
[Unet]Client disconnects during match making game
Steps to reproduce: 1. Open attached project 2. Open Services tab: a. Select your organization b. In Multiplayer tab configure... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
[Dashboard]Pressing "Enter" on the keyboard presses disabled "Save Chang...
How we can reproduce it (Note: you need to have project which uses Multiplayer, and "Live Mode" should be enabled for your organizat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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