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0
votes
By Design

Regression: Unable to Stop Host second time

Networking

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Jan 19, 2016

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Version/s: 5.4.0b2

Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine) How we can reproduce it using the example you att... Read more

0
votes
Not Reproducible

[UNETServerDLL] Server throws assert when receive queu is overflowed

Networking

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Jan 19, 2016

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Version/s: 5.5

Steps: 1. Open attached solution 2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside) 3. Run ChatServer.exe 4. R... Read more

0
votes
Duplicate

"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...

Networking

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Mar 10, 2018

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Version/s: 2017.3.0b4, 2017.3.1f1

How to reproduce: 1. Open users attached project and "scene" level (make sure that you are connected to internet) 2. Enter playmode ... Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more

1
votes
Fixed

NetworkServer.GetConnectionStats are wrong with more than 1 client

Networking

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Jan 27, 2016

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Version/s: 5.3.1p4

Reproduction steps:(Gif below) 1) Open users submitted project and build it twice. 1.1) Alternatively you can run three copies of ... Read more

0
votes
Fixed

[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played

Networking

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Mar 21, 2017

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Version/s: 5.5.2p2

To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more

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