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Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine)How we can reproduce it using the example you attac... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more
"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...
How to reproduce:1. Open users attached project and "scene" level (make sure that you are connected to internet)2. Enter playmode3. ... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
NetworkServer.GetConnectionStats are wrong with more than 1 client
Reproduction steps:(Gif below)1) Open users submitted project and build it twice.1.1) Alternatively you can run three copies of a pr... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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