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SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps:1. Open attached solution2. Start "ChatServer.exe"3. Start "ClientGUI.exe"4. Press "Connect to 127.0.0.1" button in ClientGUI=... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion2. Run ChatServer.exe==>Program crashes What is going on inside:If HostTopology has a special connection... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "scene" scene3. Enter Play mode Expected... Read more
[Networking] Misspellings in NetworkDiscovery.Initialize() log
Steps to reproduce:1. Open attached project2. Open scene 'one'3. Play scene4. Click 'Initialize Broadcast'5. In console, notice the ... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project.2. Open scene: NetMessageTest3. Press play.4. Press Setup Server.5.... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more
Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine)How we can reproduce it using the example you attac... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps:1. Open attached solution2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)3. Run ChatServer.exe4. Run C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project