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SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps: 1. Open attached solution 2. Start "ChatServer.exe" 3. Start "ClientGUI.exe" 4. Press "Connect to 127.0.0.1" button in Clien... Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion 2. Run ChatServer.exe ==> Program crashes What is going on inside: If HostTopology has a special connecti... Read more
UNET::UNETAsset::GetAssetId crashes when entering to Play mode
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "scene" scene 3. Enter Play mode Expe... Read more
[Networking] Misspellings in NetworkDiscovery.Initialize() log
Steps to reproduce: 1. Open attached project 2. Open scene 'one' 3. Play scene 4. Click 'Initialize Broadcast' 5. In console, notice... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce: 1. open attached project 2. build for standalone 3. click 'space' Actual: null reference in standalone and edit... Read more
Regression: Unable to Stop Host second time
Regression - this started to happen in 5.4.0a5 (in 5.4.0a4 everything works fine) How we can reproduce it using the example you att... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps: 1. Open attached solution 2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside) 3. Run ChatServer.exe 4. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened