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[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps:1. Open "NetworkTest.zip" project2. Build Server for Android3. Uncomment line 1 in "TestScript.cs" script4. Build... Read more
Profiling the Editor while running a Development Build causes a flood of...
Reproduction steps:1. Open WireShark2. Filter "ip.dst==225.0.0.222"3. Create a New Project4. Build & Run a Standalone build (Dev... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps:1. Install and Set-up "Accelerator"2. Open "1194598" project3. Open the Preferences window4. In "Asset Pipeline v... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce:1. Open the attached project ("1202451.zip")2. Open SampleScene3. Enter Play mode4. Make sure "Error Pause" is en... Read more
[UNET] Network Manager is kept in memory on Play mode exit when Network ...
How to reproduce:1. Open the attached project "1206943.zip"2. Open the Empty Scene and enter Play mode3. Notice that nothing happens... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
UploadHandlerFile does not upload large files
How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping