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[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce:1. Open attached project2. Notice exception in console Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce:Run the attached project with the following command line"<your path to Unity Editor>\Unity.exe" -projectPath "<... Read more
ECDiffieHellmanCng class in System.Security.Cryptography is missing
To reproduce: 1. Create new project2. Create new script3. Add using System.Security.Cryptography4. In Start method start typing ECDi... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps:1. Create new project2. Download dll's user has attached ( ENet.dll, ENetCS.dll)3. Try impor... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project.2. Open script "test"3. Will open mono with a few errors and can no edit script. (see below) Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce:1. Open new project.2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)".3. Open... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used