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Decompressing DeflateStream swallows exceptions when they are thrown by ...
Reproduction steps:1. Open the attached project2. Open the Test Runner window3. Run the Edit Mode test Expected result: The test pas... Read more
Serialization produces inconsistent results when accessing it a lot of t...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click the Button... Read more
Unity crashes when entering Play Mode using DLL files
How to reproduce:1. Open the attached project "1428243_DLL Test"2. Enter Play Mode Expected result: Play Mode is enteredActual resul... Read more
Unity Editor crashes when opening a Scene
Reproduction steps: Open the attached project Open the “/Assets/DemonSaw/DS1.unity” Scene Expected result: “StackOverflowException: ... Read more
Incorrect float to int conversion when using Explicit Typecasting
Reproduction steps: Open the attached project (“FloatToIntBug.zip“) Open the Scene “Assets/Scenes/SampleScene“ Enter the Play Mode O... Read more
[Android] Network.OperationalStatus method returns Unknown status for al...
How to reproduce:1. Open the user’s attached “bug-android-networkinterface” project2. Build and Run the “SampleScene” Scene on Andro... Read more
[Mono] The gdiplus dll mapping has the bokken machine path in MonoBleed...
Reproduction steps:1. Find Unity installation path2. Right-click on Unity.app and select ‘Show Package Contents’3. Open Contents/Mon... Read more
Crash on mono_gc_wbarrier_range_copy when entering the Play Mode
Reproduction steps:1. Open the attached project “project.zip”2. Enter the Play Mode Reproducible with: 2020.3.46f1, 2021.3.22f1, 202... Read more
Crash on mono_class_get_flags when running various Unity processes
A recurring crash issue has been identified in Unity, affecting various workflows. Users have experienced crashes during project ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS