Search Issue Tracker
[Mono] "DllNotFoundException" error is thrown in the Android logs when b...
Reproduction steps: 1. Open the attached user's Unity project "AndroidBuildDebugging.zip" 2. Navigate to Assets > Scenes folder 3. ... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps: 1. Create a new project 2. Import attached Test.cs Script to the project 3. Attach a Script to an Object that is... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps: 1. Open the user's project "Test.zip" 2. Select `Assets/Scripts/TestScript.nani` asset 3. In the Inspector windo... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
[android] HttpUtility Null reference exception on .net 4.x when performi...
How to reproduce: 1. Build and run the "Http test.zip" Project on an Android device 2. Check the logs once the Project fully loads ... Read more
Microsoft.Extensions.Logging Nuget Package causes errors in console when...
Reproduction steps: 1. Open project "UnityNugetBugTest.zip" 2. Open Scene "SampleScene" 3. Open Build Settings in File > Build Setti... Read more
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when ope...
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Project crashes Reproducible... Read more
PlatformNotSupportedException is thrown when using System.Security
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Cons... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene 3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions