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[Debug] Debug.* (Debug.Log, Debug.Format, Debug.LogError and etc.) crash...
(Check the attached *.gif file to see the bug) Steps to reproduce: 1. Open the attached project 2. Navigate to Assets 3. Open the I... Read more
Heavy memory leak on creating 2D Array
How to reproduce: 1. Open the user-submitted project 2. Create a new empty game object and attach the MapGenerator script 3. In the ... Read more
Script fails to transform Camera position in build only
How to reproduce: 1. Open the attached project and enter the Play mode 2. Select "Singleplayer" -> "New Game" -> "Player - Player" -... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps: 1. Create new project 2. Download dll's user has attached ( ENet.dll, ENetCS.dll) 3. Try im... Read more
Unexpected jump while debugging nested loops in Visual Studio
How to reproduce: 1. Open Unity 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio d... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application... Read more
[Mac][.NET 4.6] "System.Net.WebException" error in .NET 4.6
Reproduction steps: 1. Open "Security DLL not found.zip" project 2. Enter Play mode 3. See the Console window output (Error) 4. Cha... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more
Editor crashes due to ReloadAssembly failure when opening project or rec...
Steps to reproduce: 1. Open project attached to Case 986282 2. Wait for project to load Reproduced in: 2018.1.0b2, 2017.3.0p2, 201... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window