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2
votes
Fixed

[Mono Upgrade] Having GCHandle defined in a job throws an InvalidOperati...

Mono

-

Jun 14, 2021

-

Version/s: 2021.2.0a18, 2021.2.0a20

How to reproduce: 1. Open the user attached project (DummyBugReport.zip) 2. Open the SampleScene 3. Enter PlayMode 4. Observe the Co... Read more

0
votes
Fixed

[iOS] Editor throws a "Failed running UnityLinker.exe" error when buildi...

Mono

-

Jun 07, 2020

-

Version/s: 2019.2.0a3, 2019.3.10f1, 2020.2

How to reproduce: 1. Create an ExFAT partition on the machine's hard drive (if one is not already present) 2. Create a new Unity pro... Read more

0
votes
Fixed

Editor will spam log file until hard drive fills

Mono

-

Apr 17, 2020

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Version/s: 2019.3

Not sure where to start the submission of this bug: 1. Latest public Unity 2019.3.9f1 ( and prior versions ) 2. Empty project sta... Read more

0
votes
Fixed

[Mono] ArrayTypeMismatchException is thrown when using array of generic ...

Mono

-

Apr 09, 2020

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Version/s: 2018.4, 2019.2.21f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more

0
votes
Won't Fix

Exceptions in looped finally blocks corrupt memory and cause crashes

Mono

-

Apr 14, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Download the user-submitted script(BreakIl2cppFinally.cs) 2. Create a new Unity project 3. Import the downloade... Read more

0
votes
Fixed

Crash when loading ScriptableObject with List/Array of serializable stru...

Mono

-

May 20, 2020

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Version/s: 2019.3.0f2, 2019.3.10f1, 2020.1.0a15, 2020.2

How to reproduce: 1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip) 2. Select the 'BadAsset' in the Project window E... Read more

2
votes
Fixed

Player crash when calling ReadInt32 from BinaryReader several hundred th...

Mono

-

Apr 08, 2020

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Version/s: 2020.1.0a7, 2020.1.0b4

How to reproduce: 1. Open the attached project (1235202.zip) 2. Open the Main scene from the Project window 3. Open the "Build Setti... Read more

1
votes
Fixed

GetResponseStream() errors when using CopyTo() method

Mono

-

May 21, 2021

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Version/s: 2020.1.0a8, 2020.3, 2020.3.5f1, 2021.1

How to reproduce: 1. Open the attached project "ErrorResponse.zip" 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Look at the... Read more

0
votes
By Design

Instantiating UI GameObjects from an Asset Bundle with WeakReference res...

Mono

-

Jun 06, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open submitted project (WeakReferenceTest.zip) 2. Open the Test Scene 3. Enter Play Mode 4. Click the 'test Wea... Read more

0
votes
Fixed

Crash on buffer_add_value_full when debugging with code editor attached

Mono

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May 20, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached '1249172.zip' project 2. Open 'Main' Scene 3. Open 'CameraManager.cs' Script with Rider 4. Se... Read more

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