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Steps to reproduce: 1. Open User-supplied project (Project.rar -> unity_project) 2. Run Sample scene Expected: no errors Actual: er... Read more
Reproduction steps: 1. Open the attached project "case_1231344_repro.zip" 2. Enter Play mode 3. Open any script with Visual Studio 2... Read more
How to reproduce: 1. Open user-submitted project (ClassTest.zip) 2. Select MoonTimeline.cs in the Project view 3. See the Inspector ... Read more
Reproduction steps: 1. Open the user's attached project ("GoogleSpeech Test Project.zip") 2. Reimport "Plugins" folder 3. Inspect co... Read more
Reproduction steps: 1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
How to reproduce: 1. Download the user-submitted script(BreakIl2cppFinally.cs) 2. Create a new Unity project 3. Import the downloade... Read more
How to reproduce: 1. Open user-submitted project (Bug_Repo_MonoCrash_05182020.zip) 2. Select the 'BadAsset' in the Project window E... Read more
How to reproduce: 1. Open the attached project (1235202.zip) 2. Open the Main scene from the Project window 3. Open the "Build Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Hierarchy is not repainted when pressing the Toggle Picking shortcut
- EndLayoutGroup error is thrown when closing a SaveFilePanel invoked from within a GUI Scope which was declared via using keyword
- Warning message appears when adding child GameObject with a collider into CompositeCollider2D with a script
- [2D] Sorting Layer Order in Layer key resets to 0 in Animation window and in Inspector.
- [iOS] Build fails when running UnityLinker