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2
votes
Fixed

System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...

Mono

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Jan 25, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more

2
votes
Won't Fix

Crash when calling default interface method from virtual method with sam...

Mono

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Dec 04, 2023

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Version/s: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17

Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more

0
votes
Fixed

StackOverflowException error is thrown when K-D Tree is generated

Mono

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Oct 30, 2019

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Version/s: 2019.2.0a3, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Open attached project ("StackSize.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play mode5. Build and ... Read more

0
votes
Fixed

Having a project in the root directory of a drive causes DirectoryNotFou...

Mono

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Nov 04, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc).2. Op... Read more

0
votes
Won't Fix

[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...

Mono

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Nov 04, 2019

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Version/s: 2018.4, 2019.3.0b8, 2020.1

How to reproduce:1. Open the user-supplied project2. Make sure the scripting backend is set to IL2CPP and the API compatibility leve... Read more

1
votes
Won't Fix

[Mono][Android] Accessing any class/instance member with an "AggressiveI...

Mono

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Nov 18, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.3f1, 2019.3, 2020.1

To reproduce:1. Open the user's attached project2. Make sure Mono is selected as scripting backend, IL2CPP does not reproduce the is... Read more

0
votes
Active

Mono Windows Builds don't produce full log callstacks when generating logs

Mono

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Nov 28, 2025

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Version/s: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more

2
votes
By Design

Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...

Mono

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Dec 04, 2019

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Version/s: 2017.4, 2019.1.8f1, 2020.1

How to reproduce:1. Open the attached project ("WebTestProject.zip")2. Build the project (File -> Build Settings... -> Build)3... Read more

4
votes
Fixed

Unity hangs when debugging and inspecting an EntityManager inside Rider

Mono

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Nov 04, 2019

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Version/s: 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open the "Entity_Repro.zip" project2. Open the "SampleScene" scene3. Open the test.cs in Rider4. Attach debugger... Read more

0
votes
Fixed

[Mono] Deserialization of simple 3-deep hierarchy of object with an abst...

Mono

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Dec 09, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more

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