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Crash on RaiseException when using the default Equals(object) implementa...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
StackOverflowException error is thrown when K-D Tree is generated
How to reproduce:1. Open attached project ("StackSize.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play mode5. Build and ... Read more
Having a project in the root directory of a drive causes DirectoryNotFou...
Steps to reproduce:1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc).2. Op... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce:1. Open the user-supplied project2. Make sure the scripting backend is set to IL2CPP and the API compatibility leve... Read more
[Mono][Android] Accessing any class/instance member with an "AggressiveI...
To reproduce:1. Open the user's attached project2. Make sure Mono is selected as scripting backend, IL2CPP does not reproduce the is... Read more
[MacOS] Unity Editor crashes or freezes when performing "Step Over" in d...
How to reproduce:1. Open the "share.zip" project2. Switch the active platform to Android3. Select the Digit/AssetBundles/Modes/Simul... Read more
Crash on inspecting Dictionary contents, which include an enum, when deb...
Steps to reproduce:1. Open the attached project2. Open "SampleScene" Scene3. Open the "test.cs" script in Visual Studio and set a br... Read more
Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...
How to reproduce:1. Open the attached project ("WebTestProject.zip")2. Build the project (File -> Build Settings... -> Build)3... Read more
Unity hangs when debugging and inspecting an EntityManager inside Rider
How to reproduce:1. Open the "Entity_Repro.zip" project2. Open the "SampleScene" scene3. Open the test.cs in Rider4. Attach debugger... Read more
[Mono] Deserialization of simple 3-deep hierarchy of object with an abst...
How to reproduce:1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS