Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1204074
Regression
No
[Mono] Deserialization of simple 3-deep hierarchy of object with an abstract class fails when using BinaryFormatter
How to reproduce:
1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Console
Expected results: No errors in the console
Actual results: "System.ArgumentException" error is thrown
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Notes:
1. Also reproduces on IL2CPP backend
2. Reproducible with both 2.0 and 4.X .NET API Compactibility levels
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Cherry-picked recommended changesets which does fix this particular issue. Deserialization now succeeds.
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b9
Resolution Note (fix version 2019.4):
Fixed in 2019.4.1f1