Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1204074
Regression
No
[Mono] Deserialization of simple 3-deep hierarchy of object with an abstract class fails when using BinaryFormatter
How to reproduce:
1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Console
Expected results: No errors in the console
Actual results: "System.ArgumentException" error is thrown
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Notes:
1. Also reproduces on IL2CPP backend
2. Reproducible with both 2.0 and 4.X .NET API Compactibility levels
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Cherry-picked recommended changesets which does fix this particular issue. Deserialization now succeeds.
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b9
Resolution Note (fix version 2019.4):
Fixed in 2019.4.1f1