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Editor crashes when coming back from Sleep mode
Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more
Crash when using default methods of a generic interface
Reproduction steps:1. Open the attached project "1399413_crash_test"2. Enter Play Mode Expected result: Editor compiles scripts and ... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
Ambiguous method error when asmdef only targets Editor
Reproduction steps:1. Open the user's project Expected result: there are no errorsActual result: there is an error "error CS0121: Th... Read more
Unity crashes when entering Play Mode using DLL files
How to reproduce:1. Open the attached project "1428243_DLL Test"2. Enter Play Mode Expected result: Play Mode is enteredActual resul... Read more
Crash when entering or exiting Play mode on Windows
To reproduce:1. Open the project “Kalman test”2. Open the scene “SampleScene” (Assets → Scenes → SampleScene)3. Enter Play mode4. Ex... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce:1. Open the attached "1343949.zip" project2. Open "SampleScene" Scene3. Enter the Play mode Expected result: The Ed... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce:1. Open the attached project2. Enter Play mode in SampleScene3. After the project crashes, check Editor log Expec... Read more
AppDomain exception events do not get called
How to reproduce:1. Open the attached project ("1411415_202220a8.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe th... Read more
PlatformNotSupportedException is thrown when using System.Security
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS