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RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce: 1. Download and in Unity open project named "RSAPerformanceIssue". 2. Open scene named "test" and press Play but... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application... Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException : public MutexAccessRule (..., ..., ...) : base (... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps: 1. Open the attached project 2. Open Steam and log in 3. Play scene Result: Editor crashes after a few seconds ... Read more
[Breakpoint][OSX] Cursor freezes/disappears when breakpoint is reached
Steps to reproduce: 1. Open Unity on OSX; 2. Create new project; 3. Import attached 'testBreakpointCursorBug.unitypackage' package;... Read more
Linq orderby bug
To reproduce: 1. Open attached project 2. Run test scene 3. Check the console. Notice that S2 is returned before S1. .NET returns s... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce: 1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structure... Read more
[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...
Reproduction Steps: 1. Open User's project 2. Open "main" scene 3. Run scene 4. Error is thrown: ArgumentException: Value does not f... Read more
mono_get_runtime_build_info crash when opening project due to a corrupte...
1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info #1 0x0000010aba111e in mono_runtime_invoke #2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException