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System.Environment.Exit causes a build to freeze
To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z)2. Build and run the project for standalone3. Press Space E... Read more
Unity crashes at mono_add_process_object while importing project
Steps to reproduce:1. Download 922277_repro.zip2. Open project3. While importing Unity crashes Results: Unity crashes Reproduced wit... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:1. Download attached project2. Open "111" Scene3. Press Play Expected result: Unity should not crashActual result: ... Read more
Editor Crashes when clicking on the model in project folder
How to reproduce:1. Download attached project files2. Open AlstomPOC - > Scenes ->"Test" scene3. Select AlstomPOC -> Models... Read more
Crash in GdipCreateBitmapFromStream when calling System.Drawing.Bitmap c...
To reproduce: 1. Open the project, attached by the user (GifWriterCrash.zip)2. Open "1" scene3. Enter Play mode4. Press E on the key... Read more
The Editor crashes in utf16_to_utf8_len due to the specific plugin
To reproduce: 1. Open the project, attached by the user (pv-plugin-v2.zip)2. Open "w.i.p" scene3. Enter Play mode Expected: the Edit... Read more
Using .NET library CSCore.Wasapi to play .wav sound causes the Editor to...
To reproduce: 1. Open the project, attached by the user (CSCoreAudioLibTest.zip)2. Open the "WasapiTest" scene3. Enter Play mode4. P... Read more
Constant crash when loading from code after pressing play button
How to reproduce:1. Download attached project file and open "BlastLevelScene" Scene2. Enter Play Mode Actual result: After few secon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS