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0
votes
Fixed

[Android] Crash when passing Unicode strings to Java native code with in...

Mono

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Jan 25, 2019

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Version/s: 2017.4.13f1

To reproduce:1. Open attached project "615937.zip"2. Build and run on Android device Expected: encountering a format exception doesn... Read more

0
votes
Fixed

mono_class_from_mono_type crashes when entering to Play mode

Mono

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Feb 25, 2018

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Version/s: 2018.1.0b8

To reproduce: 1. Download project from attached link and open in Unity2. Open "Conversation" scene3. Enter Play mode Expected Result... Read more

0
votes
Won't Fix

Serialization layout error thrown in Build when using Generic Classes wi...

Mono

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Nov 25, 2018

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Version/s: 2018.2.16f1

How to reproduce:1. Open the user-submitted Project ("Bug - Serialization layout.zip")2. Build and run the Player with the "developm... Read more

0
votes
Duplicate

Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...

Mono

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open project2. Open 'TestScene'3. Open 'DebugTestScript', set breakpoint to 15th line4. Start debugging, press 'Upda... Read more

0
votes
Fixed

Debug.LogAssertion method does not log anything to the console when call...

Mono

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Apr 24, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip)2. Open "testScene" scene if not open3. Press Play4. Obse... Read more

0
votes
Won't Fix

Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...

Mono

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Jun 24, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.12f1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more

0
votes
Fixed

System.Numerics Vector sizes are all 16 bytes instead of 8, 12 and 16 bytes

Mono

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Jan 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "UnityBugSystemNumericsVector2Size.zip" project2. Open the "Bug" scene3. Enter Play mode Expec... Read more

0
votes
Fixed

Call to IPGlobalProperties.GetActiveUdpListeners() returns correct IP bu...

Mono

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Feb 26, 2018

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Version/s: 2018.1.0b8

To reproduce: 1. Open the project, attached by the tester (PortNumberWrong.zip)2. Open the "SampleScene" scene3. Enter Play mode4. O... Read more

2
votes
Fixed

System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...

Mono

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Jan 25, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more

0
votes
Fixed

Method ran with RuntimeInitializeOnLoad is executed last when running an...

Mono

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Oct 17, 2023

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a10, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the attached “RuntimeInitializeOnLoad.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expecte... Read more

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