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[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application n... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce:1. Open attached project2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Populat... Read more
typeof(System.Action).BaseType.GetMethod ("Invoke") crashes the Editor i...
To reproduce: 1. Open the attached project (reflectionCrash.zip)2. Enter Play mode Expected: the Editor doesn't crash Reproduced in ... Read more
Heavy memory leak on creating 2D Array
How to reproduce:1. Open the user-submitted project2. Create a new empty game object and attach the MapGenerator script3. In the Ins... Read more
SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more
[.NET 4.6] Editor freezes upon exit, if anything was uploaded to a local...
Repro steps: 1. Open Unity and create a project2. Go to "Edit" -> "Preferences..." -> "Cache Server" -> Change "Cache Serve... Read more
mono_get_runtime_build_info crash when opening project due to a corrupte...
1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info#1 0x0000010aba111e in mono_runtime_invoke#2 0x00... Read more
Incorrectly generated serialization code causes type mismatch with IL2CP...
Steps to reproduce:1) Open the latest attached project.2) Build for iOS.3) Deploy to a device. Error appears in Xcode:"Bulk_Assembly... Read more
HttpClient WebException when doing a request with PostAsync
How to reproduce:1. Open the "SampleScene" in the attached "mdl-sample.zip" Project2. Enter Play Mode3. Wait approximately up to a m... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
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