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Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException : public MutexAccessRule (..., ..., ...) : base (... Read more
Stepping over a specific breakpoint while debugging in VS Code crashes e...
To reproduce: 1. Open attached project 2. Open 'MainScene' in project and run built game for Mac (we need 2 games would be played p... Read more
Editor crashes when unmanaged generic constraint is used in native .dll
How to reproduce: 1. Open the attached "TestFor1069236.zip" project's SampleScene 2. Play the Scene 3. Observe the crash Reproducib... Read more
Crash/Freeze when debugging a Dictionary which is null with JetBrains Rider
Reproduction steps: 1. Open "space-gun.zip" project 2. Open "RedesignTestScene" scene 3. Open "DirectionUtils" script in Rider 4. De... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps: 1. Open the attached "Project.zip" project 2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity 3. Enter a... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity 2. Create one more subfolder in "ReallyLongFold... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce: 1. Open attached project 2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Popu... Read more
Crash on buffer_add_value_full when debugging with code editor attached
How to reproduce: 1. Open the attached '1249172.zip' project 2. Open 'Main' Scene 3. Open 'CameraManager.cs' Script with Rider 4. Se... Read more
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