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0
votes
Fixed

Crash on mono_delegate_trampoline when calling a delegate function

Mono

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Dec 11, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more

0
votes
By Design

[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode

Mono

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Nov 10, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity 2. Open "Text Example" scene 3. Enter Play mode 4... Read more

0
votes
Duplicate

Editor silently crashes or StackOverflowException is thrown when creatin...

Mono

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Feb 25, 2020

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Version/s: 2019.3, 2019.3.2f1, 2020.2

Reproduction steps: 1. Open the attached project "case_1222688.zip" 2. Load the "SampleScene" 3. Select the "Test" GameObject in the... Read more

0
votes
Third Party Issue

Editor crashes on mono_log_write_logfile when repeatedly entering and ex...

Mono

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Apr 15, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.4f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project ('case-1329488.zip') 2. Open the 'AI' Scene 3. Enter Play Mode 4. Exit Play Mode 5. R... Read more

2
votes
Postponed

RSACryptoServiceProvider poor performance in Unity compared with Visual ...

Mono

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Feb 01, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and in Unity open project named "RSAPerformanceIssue". 2. Open scene named "test" and press Play but... Read more

0
votes
Fixed

.Net Ping.Send() throws NotSupportedException

Mono

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Apr 18, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play Expected result: The Pings ... Read more

0
votes
By Design

Heavy memory leak on creating 2D Array

Mono

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Jun 03, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open the user-submitted project 2. Create a new empty game object and attach the MapGenerator script 3. In the ... Read more

0
votes
Duplicate

Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...

Mono

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Apr 17, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project 2. Open 'TestScene' 3. Open 'DebugTestScript', set breakpoint to 15th line 4. Start debugging, press '... Read more

0
votes
Fixed

Editor will spam log file until hard drive fills

Mono

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Apr 17, 2020

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Version/s: 2019.3

Not sure where to start the submission of this bug: 1. Latest public Unity 2019.3.9f1 ( and prior versions ) 2. Empty project sta... Read more

0
votes
Fixed

System.Numerics Vector sizes are all 16 bytes instead of 8, 12 and 16 bytes

Mono

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Jan 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "UnityBugSystemNumericsVector2Size.zip" project 2. Open the "Bug" scene 3. Enter Play mode E... Read more

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