Search Issue Tracker
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more
Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
[Android] Visual artifacts under specific lighting conditions on specifi...
Steps to reproduce:1. Download attached project2. Deploy it to Android device3. Observe black spot on objects Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled