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0
votes
Fixed

Local fullscreen mode setting on Samsung devices is overriden by editor ...

Mobile Graphics

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Feb 27, 2020

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Version/s: 2018.2.4f1, 2018.4, 2020.2

Reproduction steps:1. Create a new project or open an existing one2. Disable "Render outside safe area" setting in Edit -> Projec... Read more

0
votes
Won't Fix

[Android][Snapdragon] DepthMask shader rendered black instead of masking...

Mobile Graphics

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Apr 17, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Steps to reproduce:1. Open and build User-supplied project2. Notice the circle in the middle Expected: the inside of the circle is t... Read more

0
votes
Fixed

[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...

Mobile Graphics

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May 12, 2020

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Version/s: 2018.4, 2018.4.18f1, 2020.2

How to reproduce:1. Open the attached SampleFont.zip project2. Build SampleScene for iOS and deploy the Xcode project to the device3... Read more

0
votes
Won't Fix

[iOS][Metal] Crash when loading game on older devices

Mobile Graphics

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May 06, 2021

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Version/s: 2018.4.16f1, 2019.4

Reproduction steps:1. Download the Xcode Project from the attached link2. Build and Deploy the app on a device3. In the App press th... Read more

0
votes
Fixed

[Android] Device logs 'Color format for DP is invalid' when deploying wi...

Mobile Graphics

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Apr 19, 2021

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Version/s: 2018.4, 2019.4, 2020.2.5f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Open the attached project2. Open Android Logcat3. Connect Android device4. Build and run Expected results: no ... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more

0
votes
Won't Fix

[iOS 12] GPU hangs and execution of the command buffer was aborted error...

Mobile Graphics

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Jul 22, 2020

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Version/s: 2018.4, 2018.4.23f1

How to reproduce:1. Open the attached from the link given in Edit2. In the menu bar select Build > Build Configuration3. Set 'Bui... Read more

0
votes
Fixed

Using Graphics.Blit on temporary RenderTexture results in different outp...

Mobile Graphics

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Sep 23, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more

0
votes
Fixed

[Editor][Android] Dynamic Textures made at runtime that use DXT5 compres...

Mobile Graphics

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Oct 14, 2020

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Version/s: 2018.4, 2018.4.26f1

How to reproduce:1. Open the attached "FilterModeTest.zip" project2. Make sure Android Target is selected in Build Settings3. Make s... Read more

0
votes
Fixed

[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...

Mobile Graphics

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Oct 13, 2020

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Version/s: 2018.4, 2018.4.27f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open the user's attached project "TestShader.zip"2. Load the Scene "test1"3. Build and Run the project to an And... Read more

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