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Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps: 1. Open the project in "read-pixels-bug.zip" 2. Open SampleScene and enter Play Mode 3. Inspect how the 2 first ... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more
[Android] Black Screen on Android When Switching App During In-App-Purchase
How to reproduce: 1. Build and run the "Project.zip" Project to Android 2. Click on the Button in the scene to open IAP prompt 3. Wh... Read more
[iOS][Metal] Shader compilation error when using half3[]
How to reproduce: 1. Open the attached 01_Project.zip project 2. Build for iOS and deploy the Xcode to the device Expected: The cu... Read more
[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...
How to reproduce: 1. Open the attached SampleFont.zip project 2. Build SampleScene for iOS and deploy the Xcode project to the devi... Read more
[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more
Local fullscreen mode setting on Samsung devices is overriden by editor ...
Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
[Wrap Mode]Mirror Once texture Wrap Mode mirrors continually on Android ...
To reproduce: 1. Open the user's attached project 2. Build and run on Android device 3. Compare the Game View and device screen Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation
- PropertyField with range attribute triggers change event when the value didn't change
- [Android] Soft keyboard is missing the "OK" button on Android
- The Profiler ignores a modified targetFrameRate when profiling Edit mode