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0
votes
Fixed

Using Graphics.Blit on temporary RenderTexture results in different outp...

Mobile Graphics

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Sep 23, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

Reproduction steps: 1. Open the project in "read-pixels-bug.zip" 2. Open SampleScene and enter Play Mode 3. Inspect how the 2 first ... Read more

0
votes
Won't Fix

[iOS 12] GPU hangs and execution of the command buffer was aborted error...

Mobile Graphics

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Jul 22, 2020

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Version/s: 2018.4, 2018.4.23f1

How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more

0
votes
Fixed

[Graphics]Android build with Compute Skinning option causes broken blend...

Mobile Graphics

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Jul 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached "1260887.zip" project 2. Build to an Android device 3. Observe the provided eye blinking mo... Read more

0
votes
Fixed

[Android] Black Screen on Android When Switching App During In-App-Purchase

Mobile Graphics

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May 20, 2020

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Version/s: 2018.4, 2018.4.12f1, 2020.2

How to reproduce: 1. Build and run the "Project.zip" Project to Android 2. Click on the Button in the scene to open IAP prompt 3. Wh... Read more

0
votes
Fixed

[iOS][Metal] Shader compilation error when using half3[]

Mobile Graphics

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Jun 15, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

How to reproduce: 1. Open the attached 01_Project.zip project 2. Build for iOS and deploy the Xcode to the device Expected: The cu... Read more

0
votes
Fixed

[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...

Mobile Graphics

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May 12, 2020

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Version/s: 2018.4, 2018.4.18f1, 2020.2

How to reproduce: 1. Open the attached SampleFont.zip project 2. Build SampleScene for iOS and deploy the Xcode project to the devi... Read more

0
votes
Won't Fix

[Android][Snapdragon] DepthMask shader rendered black instead of masking...

Mobile Graphics

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Apr 17, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more

0
votes
Fixed

Local fullscreen mode setting on Samsung devices is overriden by editor ...

Mobile Graphics

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Feb 27, 2020

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Version/s: 2018.2.4f1, 2018.4, 2020.2

Reproduction steps: 1. Create a new project or open an existing one 2. Disable "Render outside safe area" setting in Edit -> Project... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more

0
votes
By Design

[Wrap Mode]Mirror Once texture Wrap Mode mirrors continually on Android ...

Mobile Graphics

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Feb 11, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

To reproduce: 1. Open the user's attached project 2. Build and run on Android device 3. Compare the Game View and device screen Exp... Read more

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