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Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce: 1. Open the attached project 2. Open Android Logcat 3. Connect Android device 4. Build and run Expected results... Read more
[iOS][Metal] Crash when loading game on older devices
Reproduction steps: 1. Download the Xcode Project from the attached link 2. Build and Deploy the app on a device 3. In the App press... Read more
[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce: 1. Open the attached project 2. Connect Android device 3. Build and run Expected results: a blue square is disp... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps: 1. Open the attached project "Repro" 2. Open Scene "SampleScene" 3. Build and Run on Android 4. Zoom in and move... Read more
[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps: 1. Open the attached user's project "Android Transparency Shader Test 2.zip" 2. Go to the Graphics Settings and ... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS. This was discovered while trying to expand test coverage for Ge... Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce: 1. Download the Xcode project from the provided Google Drive link 2. Build and Run the project on a device 3. In t... Read more
[Android][URP] Violet artifacts appear in some Android devices when Dept...
How to reproduce it: 1. Open the user's attached project 2. Build and Run it on Android 3. Observe the around the pit at the center ... Read more
[Mobile] Directional Light soft shadows doesn't work on mobile devices
Steps in reproduce: 1. Open the project attached by the user 2. Open "SampleScene" 3. Make sure the project is set to build for a mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"