Search Issue Tracker
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[Vulkan] [Metal] [Mobile] Dynamic Resolution is no longer downscaled aft...
How to reproduce: 1. Open the attached "DynamicResTest.zip" Project (Or download the upgraded project from google drive, link in the... Read more
[iOS][tvOS] Built-in deferred rendering path is not functioning on some ...
How to reproduce: 1. Open attached project “DeferredRendererTest-2019.4.20f1” 2. Build the project and open it in Xcode 3. In the Me... Read more
DrawMeshInstanced has no performance difference when drawing many object...
Steps to reproduce: 1. Open the user's attached project "UnitDrawMeshInstanced.zip" 2. Build it for Android 3. Open the app 4. In th... Read more
[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...
Steps to reproduce: 1. Open the user's attached project "URPAndroidGLESBug.zip" 2. Build it to Android 3. Launch the app Expected r... Read more
[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...
Reproduction steps: 1. Open the project in "ondemandrenderingbug.zip" 2. Build "SampleScene" for iOS and deploy it to a device 3. Sh... Read more
[iOS][Metal] Crash when loading game on older devices
Reproduction steps: 1. Download the Xcode Project from the attached link 2. Build and Deploy the app on a device 3. In the App press... Read more
[iOS] Camera with Post Processing option checked doesn't render ShaderGr...
Steps to reproduce: 1. Open the attached project ("ShaderGraph-iOS-Bug.zip") 2. Open "SampleScene" 3. Build and run the Xcode projec... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target