Search Issue Tracker

34
votes
Fixed

[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...

Mobile Graphics

-

Jan 05, 2021

-

Version/s: 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more

25
votes
Fixed

[iOS] Player crashing when connecting external Display via USB-C port

Mobile Graphics

-

Mar 12, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.0b10, 2021.2

Reproduction steps: 1. Open the project in "bug.zip" 2. Build for iOS 3. Connect an external display to the device using a USB-C por... Read more

0
votes
Fixed

[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...

Mobile Graphics

-

Aug 23, 2021

-

Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached "BlendCubemap.zip" project 2. Build and run on the "SampleScene" on an Android device ... Read more

0
votes
Fixed

[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...

Mobile Graphics

-

Aug 10, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.15f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached projected "ShaderCompilerIncorrectType.zip" 2. Select "TextureLoadCompilerBugTest.shader" 3... Read more

3
votes
Fixed

[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...

Mobile Graphics

-

Jul 19, 2021

-

Version/s: 2020.3.14f1, 2021.1, 2021.1.0a8, 2021.2, 2022.1

Reproduction steps: 1. Download the project from the Google Drive link 2. In the Quality settings set the Antialiasing to 2x, 4x or ... Read more

0
votes
By Design

[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...

Mobile Graphics

-

Aug 18, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.15f2c1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "MSAA.zip" 2. Build and Deploy the Scene "SampleScene" to an iOS device 3. Capture ... Read more

0
votes
Won't Fix

[Android] Camera Clipping Plane clips through game objects on certain de...

Mobile Graphics

-

Aug 03, 2021

-

Version/s: 2019.4, 2019.4.25f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Download and open the attached project: "clipPlaneTest.zip" 2. Build and Run the project to Android 3. Open t... Read more

0
votes
By Design

[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...

Mobile Graphics

-

Jul 22, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached "BugIMGUIlinearAndroid" project 2. Connect Android (or iOS) device 3. Open the Build S... Read more

0
votes
Fixed

[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...

Mobile Graphics

-

Jun 03, 2021

-

Version/s: 2020.3, 2020.3.6f1, 2021.1, 2021.2

Steps to reproduce: 1. Open the attached project "1340751-Test.zip" 2. Attach a Mobile device 3. Build and run the "SampleScene" sce... Read more

2
votes
Fixed

[Metal] Tessellation shader is either invisible or not shaded properly, ...

Mobile Graphics

-

Jul 06, 2021

-

Version/s: 2021.2, 2021.2.0b2, 2022.1

Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.