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[Android][OpenGLES3] Objects with Shaders flickering when using URP + Ca...
Reproduction steps:1. Open project "CameraStackRecordingIssue-2020.2.zip"2. Open "SampleScene"3. Build And Run on Android Expected r... Read more
[Android] Signal 11 gets called instead of Signal 9 when using Applicati...
How to reproduce:1. Open the attached project "CrashTest.zip"2. Build and Run the project to an Android device3. Start recording a L... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce:1. Open the project attached by the user2. Build for iOS3. Run the Xcode project on a device4. Don't allow camera... Read more
[Mobile] Crash with no stacktrace when apk is ran
Reproduction steps:1. Open user's attached project2. Build and run on Android/iOS Reproducible with: 2018.4.32f1, 2019.4.23f1, 2020.... Read more
[Device Simulator] When render outside safe area is disabled, rendered p...
How to reproduce:1. Create a new project2. Switch game view to Device Simulator3. Select a device which has a notch, like Samsung S1... Read more
[Android] Android ARMv7 and ARMv64 builds crash with CsoundUnity package
Reproduction steps:1. Open the attached user's project "TestUnity.zip"2. In the Build Settings add "SampleScene.unity" to Scenes in ... Read more
[iOS][UAAL] Crash on assertion failure in Corridor Lighting Example on i...
Steps to reproduce:1. Download the setup files (corridor-uaal.zip) and unarchive2. The archive will contain a native iOS app project... Read more
[Android] Crash: Signal 11 due to null pointer dereference on Android de...
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: app builds and runs successfullyActual resul... Read more
[iOS] Game View Aspect Ratio dropdown includes no longer supported devices
Steps to reproduce:1. Create a new project or open an existing one2. Switch build target to iOS3. Navigate to Game View4. Click on t... Read more
[Android] Application.systemLanguage returns invalid language when at le...
Reproduction steps:1. Download and open the attached project "1324073.zip"2. Build and install on Android3. Change the system langua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS