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[iOS] Crash on "splashtest`::UpdateAllSkinnedMeshes() [inlined] capacity...
Reproduction steps: 1. Open the attached "Stripped" project. 2. Build and run it for iOS. 3. Application crashes: * thread #1: tid... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project. 2. Build and run the scene for iOS. ... Read more
[iOS][AssetBundle] Crash when loading GameObject with Animator Component...
Reproduction Steps: 1. Open User's project 2. Build and Deploy to iOS device 3. Notice that project Crashes after message "Test 5" a... Read more
[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...
Reproduction Steps: 1. Open "StackTraceTest" project 2. Open build settings 3. Set "Run in Xcode as" to "Release" 4. Build and deplo... Read more
[Regression] OnMouseDown does not react to touch input
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Start the game 4. Click on the cactus in the top left ... Read more
[Android] Input.deviceOrientation doesn't return orientation of the device
How to reproduce: 1. Open the attached "862093orientation.zip" project 2. Build and run on android device 3. Run the app keeping the... Read more
[Android] UI gets corrupted if scene doesn't have camera on Adreno GPU d...
How to reproduce: 1. Open the attached project 2. There is a scene which has UI button set to Screen Space - Overlay and Main Camera... Read more
[Android] App crashes when trying to play WebCamTexture with denied came...
How to reproduce: 1) Open the attached project 2) Build and run on Android device 3) Upon app launch, deny camera permission 4) Clic... Read more
[Android] Handheld.PlayFullScreenMovie does not enter full immersive mode
How to reproduce: 1. Open attached project 2. Build 'Test' scene on android device 3. Press 'Full' in app 4. Notice the navigation ... Read more
[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps: 1. Open "Test" project 2. Build and deploy to mobile device 3. Select InputField 4. Write something Note: Limit ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- [UI] Float type parameter in the Animator Controller displays 0.0 after being changed to a value <0.05
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property
- Error in console when using the progress bar API along with Texture compression