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[Tango] The project with imported Tango SDK crashes both on non-tango an...
Reproduction steps:1. Create a new project;2. Import Tango SDK;3. Build an empty scene; Actual result: an app immediately crashes.Ex... Read more
[Android] Apps can be tapjacked
Android security issue:All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) set... Read more
[Android] An app crashes when BinaryFormatter is serialized and Strippin...
Reproduction steps:1. Open the attached project;2. Set Stripping Level to Strip Assemblies in Player Settings;3. Build the scene "Ne... Read more
[iOS] [Simulator] Crash at "dyld`__abort_with_payload" when application ...
Reproduction steps:1. Open the attached "Archive" project.2. Build and run it for iOS (Simulator SDK).- Application crashes: thread ... Read more
[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xm...
Steps to reproduce: 1) Update SDK to the latest version (26.0.2)2) Download attached project 'Repo.zip' and open in Unity3) Build .a... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps:1. Open "Case793420" project2. Enter valid Player Settings > Automatic Signing TeamID3. Enter valid Player Set... Read more
[Android] Application crash on start when reopening it multiple times
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Close the app and launch it... Read more
[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...
Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce:1. Open attached project "Ui bug.zip"2. Build for Android with specific old device(s)3. Tap the input field to ac... Read more
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce:1. Open user attached project2. Build and run3. Wait for Marshall allocation and asset bundle load to finish4. Comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed