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[Android] Resources and scene doesn't load when using split application ...
How to reproduce: 1. Open the attached project "LoadingBug.zip" 2. Make sure that Split Application binary is enabled in player sett... Read more
[Mobile] Inconsistent touch input between iOS and Andoid; stable touch b...
Reproduction steps: 1. Open the attached "Archive" project. 2. Take a smaller dpi device with a bigger screen(It is easier to noti... Read more
[Gradle] Gradle build fails because of wrong keystore path in the genera...
There is wrong keystore path in generated build.gradle using gradle build system on Windows, when the keystore path is manually edi... Read more
[Gradle] Building fails giving misleading HardcodedDebugMode error
How to reproduce: 1. Open the attached "857989GradleAndroidRes.zip" project 2. Set "Android" as the current target 3. Set "Gradle" ... Read more
[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception
Steps to reproduce: 1. Open any Unity project 2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend Ex... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
[Android] Delay after splash image and distorted background image
How to reproduce: 1. Open the attached project "SplashImagTest.zip" 2. Go to Player Settings and make sure that splash screen is ena... Read more
Unresponsive Editor for 30-60 secs when "OK" is pressed in "Google Play ...
Reproduction steps: 1. Download project from the attached link. 2. Build it for iOS. 3. Wait for "Google Play Games not configured... Read more
[iOS][Metal] If WebCamTexture is not initialised, it takes random textur...
Reproduction Steps: 1. Open project 2. Build and deploy to iOS device 3. Start App in Portrait mode 4. Rotate phone into Landscape m... Read more
[Android] ScrollRect glitches on Android Phones with Adreno 3XX
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. In menu click first or second button 4. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Incorrect tree shadows are shown in Play Mode when SRP Batcher is enabled
- [iOS][UaaL] After unloading a Unity scene, memory remains allocated depending on how much memory was used in the scene
- [WebGL] "Unable to open archive file" error is thrown in Build when "Compress Local Catalog" option is enabled for Addressables
- editor crashes on trying to open project on a very long path
- Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected