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[Android] Project crashes on Xiaomi Mi 4i
[Android] Project crashes on specific Android device Steps to reproduce:1. Open attached project2. Build for Android3. App Crashes E... Read more
[Android] Gradle build fails if Keystore key alias contains a single/dou...
Reproduction steps:1) Open any project or create a new one2) Set up keystore.3) Set up Alias with a name like " !@#$%^&()_+ты\[с... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce:1. Open attached project2. Build&Run to Android device containing Mali GPU3. Launch the application and observe... Read more
[Android] VideoPlayer does not support even framerates and shows differe...
Steps to reproduce:1. Open QA attached project2. Build & Run on Android device3. Observe that framerate is 23.97602 instead of 2... Read more
[Mobile] [LWRP] Meshes are not rendered in the scene, only the skybox
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles3 and Color space(Android ... Read more
[Android] Quickly changing screen orientation twice stretches view
Steps to reproduce:1. Open attached project "tdd-asteroids.zip"2. Build for device and run3. Quickly rotate phone to change orientat... Read more
[Android] Gradle build system does not escape backslash character on Key...
Reproduction steps:1) Open any project or create a new one2) Set up keystore. Note: Keystore alias password must contain backslash c... Read more
[Android] One gets popup about "outdated Android SDK" when both 28.0.1 a...
How to reproduce:1. Create a new project2. Switch to Android player3. Build Android projectResult: While building you get "Android S... Read more
[Mobile] Reflection is distorted when using Baked reflection probes
1. Open the attached project;2. Open SampleScene;3. Make sure Reflection Probe type is set to Baked;4. Rebake Reflection probes;5. S... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce:1. Open attached"GraphicsPerf-master_FlorianFixes" project2. Build "Lights" scene with OPENGLES2 Graphics API3. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"