Search Issue Tracker
[Android][GLES3] Skinned Mesh with custom material is rendered glitchy o...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the two models Actual: The left figure is glitching out Re... Read more
[iOS] Performance regression on iOS introduced in 2017.3.0 alpha
Reproduction Steps:1. Open User's project2. Build for iOS (development build)3. Deploy to an iOS device4. Attach Unity profiler5. No... Read more
[iOS][Profiler][Editor] Unity crashes without Bug reporter when closing ...
Reproduction Steps:1. Create new project2. Build for iOS (development)3. Deploy to an iOS device4. Attach Unity profiler5. Quit Unit... Read more
[iOS] Incomplete iOS system framework list in Plugin Importer's Platform...
iOS framework list that's available in Plugin Importer's Platform Settings is incomplete, there are several frameworks that are not ... Read more
[Android] Build&Run doesn't deploy apk on device when split APKs by targ...
How to reproduce:1. Create a new project2. Switch platform to Android3. In Player Settings enable "Split APKs by target architecture... Read more
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
[Android] Native Webview does not display online video but the audio plays
Steps to reproduce:1. Open user attached project2. Add "LoadWebview" scene to build settings3. Build & Run to Android device Exp... Read more
[iOS] Crash with Job_ExecuteUnityWebRequest() at UnityWebRequestProto.h:222
Reproduction steps:1. Open the attached project.2. Build and start "theScene" to an iOS device.3. Wait up to 2 minutes.- Crash. thre... Read more
"Sign in with Apple" package returns empty user name and email address a...
How to reproduce:1. Open the user-supplied project in Unity2. Build "SampleScene" on iOS and open the Xcode project3. Make sure Auth... Read more
[iOS] Black frame appears when re-enabling Vuforia's instance
To reproduce:1. Open user's attached project2. Build "VuforiaBlackScreenInitialise" scene for iOS platform3. Launch built project on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component